Leveling efficiently in Sword Art: Eternity, developed by MOTE Games on Roblox, requires combining physical stat training, repeatable town quests, and weapon proficiency grinding. The fastest route to the Floor 1 level cap moves from Town of Beginnings boars (levels 1–5) to Meddai wolves (levels 5–15), followed by Tolbana and the Corrupted Mini Dungeon (levels 15–20).
Understanding how individual stats level up and knowing when to upgrade equipment prevents severe damage penalties and avoids unnecessary deaths against higher-tier mobs.
Core Stat Progression and Leveling Mechanics
Player progression in Sword Art: Eternity is divided between your base character level, individual physical attributes, and weapon proficiency ranks.
Stamina and Agility
When spawning into the game with a starting purse of 20 Col, your stamina pool limits how often you can sprint, dodge, and execute sword attacks.
- Training Method: Stamina and agility increase simply by sprinting around the map.
- Early Recommendation: Before fighting mobs, sprint around the Town of Beginnings until stamina hits level 5, which grants a base total of 200 stamina.
- Mount Usage: Horses (summoned using the C key when out of combat) do not consume player stamina while running or jumping, but riding a mount does not train your running stats.
Vitality Training
Vitality directly increases maximum health, out-of-combat health regeneration speed, and baseline damage reduction.
- Training Method: Vitality only gains experience when your character takes damage from enemy attacks. For example, taking a direct hit from a starter boar grants approximately 3 Vitality XP.
- Risk Management: While deliberate damage-taking levels up vitality, dying resets your progress bar for your current character level back to zero (though your achieved level remains intact).
Weapon Proficiency and Skills
Weapons possess independent weapon levels separate from your character level:
- Training Method: Weapon proficiency gains experience per hit landed on hostile targets. Using a lower-tier starter weapon allows you to land more hits per mob before it dies, leveling your weapon proficiency faster than using a high-damage weapon.
- Skill Unlocks: Increasing proficiency unlocks skills. For straight sword users, reaching level 5 sword mastery unlocks Horizontal Square, a multi-hit combat skill. At character level 14, players unlock a universal Force skill that features an 8-hit flurry with a 14-second cooldown compatible with all weapon types.
- Durability: Weapons degrade through use. If weapon durability drops to zero, the weapon breaks and must be repaired or replaced at a weapon shop.
Passive Skill: Battle Healing
As player survivability develops, players unlock the passive skill Battle Healing. This passive automatically restores 0.5% of your maximum HP every 2 seconds while you are in combat. However, Battle Healing only functions while your current health is below 75% of your total HP pool, stopping once health reaches the 75% threshold.
Floor 1 Leveling Roadmap: Levels 1 to 20
The following table outlines the verified progression route, repeatable quests, and enemy yields across Floor 1.
| Level Range | Zone | Target Mob | Repeatable Quest | Quest Rewards | Mob Rewards | Combat Mechanics |
|---|---|---|---|---|---|---|
| Levels 1–5 | Town of Beginnings | Boars | Kill 10 Boars | 55 XP, 138 Col | 33–45 XP, 33–60 Col | Block dash with F; normal hits deal ~25 damage and bleed |
| Levels 5–15 | Meddai | Wolves | Kill 15 Wolves | 828 XP, 828 Col | ~85 XP, ~82 Col | Tap F to parry or backstep attack; hits deal ~45 damage and bleed |
| Levels 15–20 | Corrupted Mini Dungeon | Corrupt Wolves | Kill 15 Corrupt Wolves | 828 XP, 1,381 Col | ~193 XP, ~187 Col | Deal ~298 damage (0 defense) and inflict poison |
| Levels 15–20 | Corrupted Mini Dungeon | Corrupt Boars | None | N/A | ~221 XP, ~171 Col | Dash deals ~348 damage, normal hits deal ~250 damage and poison |
| Level 20 Endgame | Tolbana Surroundings | Nepenthes | Kill 15 Nepenthes | Upgrade Stone, 1,287 XP, 662 Col | ~162 XP, ~116 Col | Deal ~420 damage (0 defense) and inflict poison |
| Level 20 Endgame | Main Dungeon | Kobold Troopers | None | N/A | ~265 XP, ~342 Col | Deal ~500 damage (0 defense) |
Levels 1 to 5: Town of Beginnings
Pick up the repeatable quest to defeat 10 boars from the quest NPC stationed near the outer gate of the Town of Beginnings.
- Approach the boar spawns located outside the gate. Boars consistently open combat with a forward charge; hold F to block this dash before counterattacking.
- Watch your health bar, as normal hits deal roughly 25 damage and can apply bleeding.
- Turn in the quest for 55 XP and 138 Col. Repeat this loop until reaching level 3, then purchase Ferion Armor from the starter armor shop for 250 Col. Ferion Armor grants 5 speed, 1.5% defense, and 1.5% heaviness (which slightly reduces stamina regeneration in exchange for mobility).
- Continue grinding boars until level 5. Note that players must reach level 5 before the game allows player-to-player trading.
Levels 5 to 15: Meddai Outskirts
At level 5, travel to Meddai. Visit the local weapon shop to purchase level 5 weapon upgrades for your weapon type alongside the level 5 shield, which improves defense compared to the starter wooden shield.
- Pick up the repeatable quest from the Meddai NPC requiring you to eliminate 15 wolves.
- Farm the three wolf spawns outside Meddai. Wolves deal around 45 damage per hit and apply bleeding status.
- Defeat wolves using two primary combat methods: either walk backwards while swinging if your agility is high enough, or tap F to parry wolf lunges right as their hitbox connects.
- Each turn-in grants 828 XP and 828 Col. Continue running this repeatable quest until reaching level 15.
Levels 15 to 20: Corrupted Mini Dungeon
At character level 15 and weapon level 15, visit Tolbana to purchase Steel weapons from the weapon merchant. You can also equip the Bronze Shield once you are level 13 (providing 7% defense).
- Travel north of Meddai to locate the Corrupted Mini Dungeon.
- Accept the quest outside the dungeon entrance to defeat 15 Corrupt Wolves, which yields 828 XP and 1,381 Col upon completion.
- Exercise extreme caution against corrupted variants: Corrupt Wolves deal 298 damage (at zero defense), while Corrupt Boars deal 348 damage on charge and 250 on standard hits. Both inflict poison rather than bleed.
- Grind Corrupt Wolves due to their consistent spawn timers until you reach the Floor 1 cap at level 20.
Equipment Milestones by Town
Shops carry different gear tiers depending on the town settlement. Upgrading your equipment prevents higher-level mobs from depleting your entire HP bar in two hits.
Town of Beginnings
- Starter Weapon Shop: Sells baseline weapons across all classes and the starter wooden shield (2% defense).
- Potion Stand: Sells health potions, stamina potions, remedies for bleeding, poison, and paralysis, lanterns, and teleport crystals.
- Starter Armor Shop: Sells level 3 Ferion Armor (250 Col) and level 5 armors.
Meddai and Rorunka
- Meddai Weapon Shop: Sells level 5 weapon upgrades and the level 5 shield (5% defense).
- Rorunka Weapon Merchant: Sells the Iron Longsword (requires 5 strength, deals 20 damage, costs 250 Col) and intermediate defensive shields.
Tolbana
- Tolbana Weapon Shop: Sells Steel weapons (requires weapon level 15) and the Bronze Shield (requires character level 13, grants 7% defense).
- Tolbana Armor Shop: Sells level 10 armor, Plated Armor (requires level 11, grants +7 defense, +185 HP, -2% speed), and level 17 armor including Sheep's Keep (valued for its movement speed bonus).
Floor 1 Legendary Weapon Quests
Floor 1 contains dedicated quests that reward the strongest weapon for each weapon class.
Quests do not save across game sessions. If you log out or disconnect while working on mob kill counts, your progress resets completely. Complete each requirement in a single continuous session.
- Anneal Blade (Longsword): Requires collecting a rare flower drop from Nepenthes mobs. Equipping the Anneal Blade requires longsword weapon level 20.
- Wind Floret (Rapier): Accepted from an NPC in Meddai. Requires killing 25 boars and 35 wolves in one session. Equipping the Wind Floret requires rapier weapon level 15.
- Monolith (Greatsword): Accepted from an NPC in Tolbana. Requires killing 50 wolves in one session. Equipping the Monolith requires greatsword weapon level 20.
- Kiyo Kagen (Katana): Accepted from an NPC standing outside the Corrupted Mini Dungeon north of Meddai. Requires defeating 25 corrupt boars and 25 corrupt wolves in one session. Equipping Kiyo Kagen requires katana weapon level 17.
Floor 1 Endgame Grinding Options
Once you reach the level 20 range on Floor 1, standard questing shifts toward crafting materials, dungeon raiding, and mini-boss farming.
Upgrade Stone Farming
Accept the repeatable quest in Tolbana requiring you to eliminate 15 Nepenthes. Nepenthes deal approximately 420 damage per hit (unmitigated) and inflict poison. Turning in this quest rewards 1 Upgrade Stone, 1,287 XP, and 662 Col. Upgrade stones are used to enhance equipment at the blacksmith.
Main Dungeon: Kobold Troopers
Enter the Floor 1 main labyrinth dungeon to farm Kobold Troopers. These mobs hit for 500 unmitigated damage and drop approximately 265 XP and 342 Col per kill. They utilize the same parry and spacing patterns as open-world wolves.
Mini-Bosses and Raids
- Boar Chieftain / Rage Pig: Level 7 to 11 open-world mini-boss variants spawn with two health bars, summoning level 5 Madness Pigs during combat. Defeating your first mini-boss completes the Mini-boss Slayer achievement, awarding 500 coins.
- Minotaur Mini-Boss: High-tier Floor 1 encounter used for endgame drops and party farming.
- Floor 1 Boss Raid: Story progression unlocks access to the Floor 1 Labyrinth at level 14, while joining the Floor 1 Boss Raid requires reaching character level 15.
Frequently Asked Questions
What happens when you die in Sword Art Eternity?
When your character is defeated, you do not lose your character levels, physical stat ranks, or permanent gear. However, all current XP accumulated toward your next level is reset to zero.
How do you level up the Vitality attribute?
Vitality cannot be trained by running or attacking. It only gains experience when your character receives damage from enemy attacks. Each hit taken adds a small amount of Vitality XP, which increases your overall health pool, natural health recovery, and damage resistance over time.
Why did my legendary weapon quest reset?
Quests in Sword Art: Eternity do not save when exiting the server. If you leave the game, crash, or disconnect before turning in a quest—such as the 50 wolf kills for the Monolith greatsword—the counter resets to zero upon logging back in.
At what level does player trading unlock?
Player trading requires character level 5. Players below level 5 cannot receive or give Col, equipment, or items through the player interaction switch menu.












