You can switch to third person in MOTE Games' Roblox action RPG [FLOOR 2 STORY] Sword Art: Eternity by pressing the O key on your keyboard. Pressing the key toggles your camera between the default first-person perspective and an over-the-shoulder third-person camera.
While the game was originally designed around first-person immersion to recreate the feeling of a full-dive VR MMO, the developers added third-person camera support to give players better spatial awareness during combat and travel across Floor 1 and beyond.
How to Toggle Third Person in Sword Art: Eternity
Switching camera perspectives requires only a single key input while actively loaded into the game:
- Spawn into the server (such as the Town of Beginnings).
- Press O on your keyboard to instantly transition the camera to third-person mode.
- Press O again whenever you want to return to first-person view.
The official game listing supports PC, Console, Mobile, and Tablet devices. On PC, the toggle is assigned directly to the O key. Console players can manage navigation and targeting using controller inputs such as Right Stick (RS) for lock-on, while custom camera-toggle binds remain uncustomizable in the in-game control menu.
Third Person vs. First Person Comparison
Both camera modes offer distinct pros and cons depending on whether you prioritize roleplay immersion or hardcore combat survivability.
| Feature / Aspect | First-Person Perspective | Third-Person Perspective |
|---|---|---|
| Field of View | Narrow, forward-facing view mimicking the NerveGear headset. | Wider field of view showing surrounding terrain and nearby enemies. |
| Weapon State Clarity | Easy to lose track of whether your weapon is drawn or sheathed (Q). | Your character model clearly displays if your blade is in hand or on your waist. |
| Mob Flank Awareness | Difficult to see packs flanking behind you (e.g., Direwolves, Wasps). | Easier to spot surrounding mobs, elite violet variants, and boss telegraphs. |
| Menu Navigation | Floating menus open directly in front of the screen for clean viewing. | Menus render over the player model, though fully functional. |
| Recommended Use | Story dialogue, inspecting town details, and immersive roleplay. | Active mob grinding, dungeon progression, and boss encounters. |
Why Third Person Is Crucial for Combat and Survival
Combat in Sword Art: Eternity carries strict penalties. When your character dies, you suffer a hardcore setback: you lose your accumulated stat experience progress toward your next level (such as weapon mastery, strength, or stamina progress), and you are sent back to town. Playing in third person provides several distinct survival advantages:
- Tracking Weapon Sheathing: In first-person mode, weapons automatically sheath or holster during certain actions. Many players report swinging at monsters only to realize their weapon was put away, taking unavoidable damage. Third person lets you constantly verify your weapon posture.
- Managing Multi-Mob Aggro: Early grinding involves hunting Frenzy Boars, Direwolves in the Northern Plains, and Lake Shore Wind Wasps. High-level or corrupted violet monsters hit hard enough to eliminate half your health pool in a single blow. Third person prevents ambushes from roaming aggressive mobs.
- Timing Parries and Blocks: You need clear visibility to parry monster charge animations. With the combat update introducing a 1.5-second cooldown on parrying, spamming
Fdefaults into a standard block rather than an active parry. Third person makes it easier to read enemy strike timings.
Essential Controls to Combine With Third Person
To make the most of third-person combat, combine camera spacing with the game's core keybinds:
- O: Toggle between third-person and first-person perspectives.
- Z (PC) / RS (Console): Lock on to your current enemy target.
- N: Toggle night vision (useful when nighttime lighting, rain, or foggy weather darkens the screen).
- Q: Draw or sheath your equipped weapon.
- Left Click: Perform a basic attack (M1).
- Right Click: Perform a heavy strike.
- F: Parry enemy attacks (features a 1.5-second cooldown; holding transitions to block).
- Left Control / C: Perform an evasive dash.
- Shift: Sprint (drains stamina and actively builds your Stamina stat level).
- C (When Out of Combat): Summon your horse mount to traverse long distances between towns without expending stamina.
- 1, 2, 3, 4: Activate slotted sword skills (such as Horizontal Square, Rage Spike, or weapon-specific skills).
- R / T: Use quick-slotted items, such as health potions, tonics, or cooked bore steaks.
- M: Open the main interface to check stats, party members, inventory, and the world map.
Frequently Asked Questions
Can you rebind the third-person key to another button?
Existing testing confirms that keybinds cannot be customized through the in-game help and settings menu. The third-person toggle remains fixed to O on keyboard.
Does third person alter your character's combat stats or damage?
No. Switching your camera perspective is purely visual. Your base stats—including Attack, Defense, Strength, Katana or Longsword mastery, and Vitality—remain identical in both modes.
Why does my character stop regenerating HP outside of safe zones?
Natural out-of-combat health regeneration is not available at the start of the game. You must either heal inside protected town safe zones, consume healing potions, eat cooked meat, or train your Vitality stat to level 5 (by taking damage) to unlock passive out-of-combat health recovery.











