Sword Art: Eternity, developed on Roblox by MOTE Games, requires players to track down wandering mini bosses and coordinate through labyrinth dungeons to challenge floor bosses. Surviving these encounters depends heavily on stamina management, pattern recognition, and knowing exact spawn coordinates across Floor 1 settlements like the Town of Beginnings, Medai, and Tolbana.
Floor 1 Mini Boss Locations and Loot Drops
Floor 1 features several open-world mini bosses that offer substantial experience points, unique gear drops, and progress toward in-game achievements such as Mini-Boss Slayer.
| Mini Boss | Level | Location | Reported Drops / Rewards |
|---|---|---|---|
| Boar Chieftain | Level 7 | Ruins directly to the left after exiting the Town of Beginnings | Legendary Katana (player-reported 1% drop rate), 500 Col achievement bonus |
| Alpha Direwolf | Unconfirmed | Cave inside the mountain directly behind the Medai settlement | Monolith Greatsword |
| Tolbana Field Boss | Unconfirmed | Open field immediately right of the exit gates in Tolbana | Existing data does not confirm specific drops |
| Wasp Queen | Unconfirmed | Right outside the Labyrinth entrance near Tolbana, slightly left of the doorway | Rapier |
| Minotaur | Level 17+ recommended | Dedicated mini boss chamber inside the Floor 1 Labyrinth | Event cosmetics (Black Room Robes) and standard drop pool |
Boar Chieftain Mechanics
The Boar Chieftain serves as an early combat check outside the starter town. It possesses two full health bars and summons Level 5 Madness Pigs mid-fight to swarm the player. Its melee attacks reach farther than standard boars and cannot be reliably parried or blocked without draining stamina completely. Keeping distance to let passive health skills recover while clearing the summoned adds is the standard approach shown in community playtests.
Alpha Direwolf and Wasp Queen
The Alpha Direwolf is reached most quickly by taking the Floor 1 teleport crystal to Medai, exiting through the back path, and following the right hillside into a small cave entrance. Defeating it yields the heavy Monolith greatsword.
The Wasp Queen patrols the perimeter of the Floor 1 Labyrinth entrance outside Tolbana. Because she hovers directly near the primary dungeon approach, players often run past her or clear her using ranged or fast-hitting rapier weapons.
How to Farm the Minotaur Mini Boss
The Minotaur is a high-damage encounter located in a dedicated chamber within the Floor 1 Labyrinth. Farming this encounter reliably requires strict stamina conservation and precise lateral dodging.
Recommended Loadout and Stats
- Player Level: Level 17 or higher
- Core Attributes: Maxed Agility and Stamina
- Equipment: Neil Blade, Sheep's Keep
- Consumables: 20 to 40 Weak Stamina Potions
Attack Patterns and Strategy
- Dodge the Opening Leap: When you enter combat distance, the Minotaur will always open with a leap attack. The leap inflicts approximately 1,100 damage. Sprint sideways or dash as soon as the leap animation triggers.
- Clear the Rock Debris: When the Minotaur lands from a leap, rocks scatter across the ground. These rocks deal damage and stun you on contact whether they are moving or stationary. They remain active for several seconds before despawning; do not walk into them while repositioning.
- Evade the Stomp: The boss's primary close-range attack is a ground stomp that deals roughly 900 damage. Back away or dash backward to escape the impact radius.
- Circle and Chain Basic Attacks: After dodging the initial leap, hold a single directional key (A or D) to circle around the boss while chaining standard M1 weapon strikes.
- Manage Stamina: Chaining attacks and dodging continuously drains your stamina gauge. Sip weak stamina potions whenever stamina drops below 30% to prevent being caught unable to dodge.
- Respawn Timer: The Minotaur respawns every 8 minutes and 20 seconds.
Floor 1 Labyrinth Traps and Survival Rules
Reaching the dungeon boss requires navigating the Floor 1 Labyrinth, which houses high-level mobs and deadly environmental hazards.
- Sentries and Stamina Drain: The dungeon contains Level 17 to Level 19 Kobold Sentries. Blocking an attack from a Level 19 Sentry will instantly drain your entire stamina gauge, leaving you vulnerable to follow-up hits.
- Trapped Treasure Rooms: Treasure rooms scattered through the labyrinth lock automatically upon entry and spawn Level 20 Kobolds. There is no escape door until all enemies are defeated.
- Death Penalties: If you fall in battle inside the labyrinth or a trap room, you retain your character level, but all accumulated experience points for your current level are wiped to zero.
- Clue Gathering: Progression through the labyrinth requires gathering trail markers left behind, including empty potion flasks, before advancing to the final chamber.
Floor Raid Bosses
Floor bosses are multi-phase encounters designed for coordinated parties rather than solo progression.
Floor 1 Boss Chamber
The Floor 1 Boss room entrance functions as a designated safe zone where player-killing (PK) is disabled. However, standing in this staging area does not naturally regenerate your health without passive recovery skills.
- Solo Experience: Defeating the Floor 1 Boss solo yields approximately 1,000 XP.
- Group Scaling: In a shared party, the encounter awards roughly 564 XP per participant, depending on damage contribution and server splits.
- Boss Access: Accessing the raid gate requires reaching Level 15 and finishing the prerequisite story questline initiated with Kirito at Tolbana.
Floor 2 Boss Encounter
The Floor 2 Boss dungeon path is guarded by Forest Sentinels. The arena itself features a massive elevated platform in the center of the hall. The boss does not spawn automatically upon stepping inside; it materializes only when players walk directly into the middle of the platform. Successful community clears have required large multi-guild raid parties rotating frontline aggro and recovering members who respawn outside the room.
Frequently Asked Questions
What happens if I die to a boss in Sword Art: Eternity?
When you die, your character keeps its current level, but all accumulated experience points toward your next level are completely lost. If you are playing on the optional Permanent Death hardcore mode, death deletes the character.
What is the respawn time for the Minotaur?
The Minotaur mini boss inside the Floor 1 Labyrinth has a recorded respawn timer of exactly 8 minutes and 20 seconds.
Can other players steal my boss kill or XP?
Experience points from open-world bosses and standard mobs are shared among players who land hits on the target. In instanced boss fights, the XP pool scales down per person compared to a solo clear.
How does passive health regeneration work during boss fights?
Natural health recovery depends on passive abilities such as Battle Healing. This skill restores 0.5% of your maximum HP every 2 seconds while in combat, but it stops regenerating once your current HP reaches 75%. Sitting down or using recovery remedies is required to reach full health unless you possess higher-tier healing abilities.










